Take+a+Chance


 * Overview**: //Take a Chance// builds student understanding in basic probability through a variety of activities.


 * Section A**: The students participate in a variety of experiments with coins, dice, spinners, and other objects to determine how these objects can be used to make "fair" decisions.


 * Section B**: The students use chance ladders and area models to estimate the probability of various events.


 * Section C**: In this section, the students flip coins to examine experimental probability and compare it with the theoretical chances of an event occuring.


 * Section D:** The students complete several simulations of real world phenomena to examine the probabilities of specific outcomes. They are introduced to the use of tree diagrams and tabular formats as methods for listing outcomes and determining chances.

Flip a fair (virtual) [|coin] Play a [|combination game] [|Make your own spinner] and take your chances [|Theoretical or experimental] Interactive [|spinner] [|Challenge problem] [|Challenge: Fair game]
 * __Interactive Activities that support the goals of this unit__**: